hi does any one here makes animations synchronized with music in quil? I have problem when rendering stuff, where I save animation as frames the music is playing when saving to disk so rendered animation is different than played live and I wonder how you managed to overcome this problem. I think that nice solution for this problem would be to read raw audio buffer when rendering instead of playing music, so maybe someone seen library for this? If not then I guess I will need to write it myself 😛
Yo it's clojurian, whats up ?
@karol what I've seen used for Overtone + Shadertone is desktop/screen capture s/w to save the live audio and images in sync to a movie.