clojure-gamedev

whitecoop 2016-12-21T15:17:05.000005Z

Hello folks. Anyone here use Clojure with jMonkeyEngine? I saw weaverjester's gist with an example recently but wondered if there was much of a community. I have little experience with game dev, but I'm interested in what a functional approach has to offer there (and would like to learn more).

gdeer81 2016-12-21T16:19:15.000006Z

The Clojure user survey never asks about games, but if you go by google search results, it looks like jMonkeyEngine is not as popular as play-clj and other java wrappers. In my own experience the most active community is Arcadia which is a fork of ClojureCLR to work with Unity3D

gdeer81 2016-12-21T16:21:40.000007Z

if jMonkeyEngine is something you're interested in, it never hurts to pick up the torch.

whitecoop 2016-12-21T16:22:58.000008Z

Ah. Just yesterday I saw a blog post about Arcadia, but I didn't realize they were using ClojureCLR. Makes sense.

whitecoop 2016-12-21T16:23:24.000009Z

Hadn't heard of play-clj. Have to check that out

gdeer81 2016-12-21T16:25:18.000010Z

@sekao is the creator of that one, in fact his whole github profile is full of wonderful things https://github.com/oakes

👍 1
gdeer81 2016-12-21T16:31:23.000013Z

as far as what functional programming has to offer game development there are a few talks and blogs on that but for me it was the hot code reloading, repl driven development and the time traveling

whitecoop 2016-12-21T16:48:19.000014Z

:thumbsup: