clojure-gamedev

2017-04-18T14:51:24.635068Z

I’m using WebGL in an Android app at work right now, not clojurescript though. It’s been great so far for performance. WebGL is supported on most devices. But not emulators, so you’ll have to test on a physical device.

nilrecurring 2017-04-18T15:52:06.609508Z

After some false starts I finally managed to learn Unity by making a small game with a friend which is very proficient with it

nilrecurring 2017-04-18T15:52:20.617451Z

I would say that it’s very easy to get going if you have some guidance

nilrecurring 2017-04-18T15:52:29.622284Z

I’ll be diving in Arcadia ASAP

nilrecurring 2017-04-18T15:53:01.639634Z

I didn’t test the mobile story yet, but I’ve been told that atleast Android export is working

2017-04-18T17:20:13.872778Z

Do you always use WebGL through webview?

2017-04-18T17:27:14.030382Z

yup. it’s a web api

2017-04-18T17:27:32.038821Z

the browser maps it to OpenGL ES