Hey all! Is it okay if I ask about why Clojure would be good for implementing a card game? I'm very new to the whole idea of Clojure, and it seems it can really shorten things (The http://jinteki.net repo has some very short implementations of cards I expected would be much longer in nigh any language), but the syntax and all those brackets kind of pain me some - along with (from what I can see) it being pretty slow.
As for it being "slow", that's very contextual. What kind of speed would you expect from your card game? I have easily achieved 60fps for 2D arcade style games.
Regarding the syntax, it's very easy once you get over a short, initial "readability" curve. But it's simply a matter of what you want out of this. Creating a game is a great way to get introduced to Clojure.
That's fair! Not much would be happening really, as its more turn-based than anything