wusticality 2018-02-27T01:45:49.000295Z

the way i’m thinking about doing it is running the game simulation in clojure, and communicating with an engine like unity over rpc

wusticality 2018-02-27T01:46:05.000028Z

however, for a sim game that’s a lot of data that has to be pushed over the pipe

thatcotter 2018-02-27T23:34:30.000051Z

@iwannaseethelight You could also directly run a simulation in Unity with Arcadia’s ClojureCLR compiler. It could possibly save you some of the headaches of rpc?

spiralganglion 2018-02-27T23:41:17.000422Z

Yeah, I'd look at Arcadia. (Paging @timsgardner or @nasser to evangelize (or discourage?) this option 🙂