the way i’m thinking about doing it is running the game simulation in clojure, and communicating with an engine like unity over rpc
however, for a sim game that’s a lot of data that has to be pushed over the pipe
@iwannaseethelight You could also directly run a simulation in Unity with Arcadia’s ClojureCLR compiler. It could possibly save you some of the headaches of rpc? https://arcadia-unity.github.io/
Yeah, I'd look at Arcadia. (Paging @timsgardner or @nasser to evangelize (or discourage?) this option 🙂