clojure-gamedev

spiralganglion 2018-04-01T01:07:08.000088Z

That's a bit of a trick question. Trig is such an important part of graphics programming, you might as well have asked "Are there articles about uses of math in graphics programming?"

spiralganglion 2018-04-01T01:08:27.000008Z

One thought that comes to mind: Look up a tutorial for doing "look-at" or "inverse kinematics", which both use atan2 to great effect.

spiralganglion 2018-04-01T01:08:57.000091Z

If you've got more specific desires, lay them out and I'll see what I can dig up for you.