@ghopper I put my libgdx setup on https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Clojure
js is popular, lots of libraries to choose from
@selfsame Are you able to do REPL driven development with the
I was hoping to get something that could target jvm and js, but apparently Libgdx's GWT support has to be written in Java.
@ghopper yeah that can only be eval'd once, but if you wrap fns for each method you can do a repl workflow just fine
I'm not a big fan of Unity, but perhaps I should go ahead and try Arcadia. Is it fairly stable nowadays?
yeah Arcadia is pretty stable, and if you run into problems I can usually help sort them out
but I build games with it all the time for the 3 desktop platforms
Does it still require quite a bit of fiddling with the Unity UI?
no these days you just clone it into Assets and the repl will start up
editor/repl options are a bit sparse though, we don't have nRepl
Huh, I'll have to give it a try then.
no doesn't work with the IL2CPP targets (webgl, iOS) yet
so just desktop and android
Good to know :thumbsup: