clojure-gamedev

2018-04-25T15:34:21.000812Z

@ghopper I put my libgdx setup on https://github.com/libgdx/libgdx/wiki/Using-libgdx-with-Clojure

2018-04-25T15:34:40.000756Z

js is popular, lots of libraries to choose from

2018-04-25T15:35:02.000535Z

and my favorite https://github.com/arcadia-unity/Arcadia

2👍
2018-04-25T16:03:45.000845Z

@selfsame Are you able to do REPL driven development with the (gen-class)?

2018-04-25T16:04:14.000495Z

I was hoping to get something that could target jvm and js, but apparently Libgdx's GWT support has to be written in Java.

2018-04-25T16:04:27.000462Z

@ghopper yeah that can only be eval'd once, but if you wrap fns for each method you can do a repl workflow just fine

2018-04-25T16:04:33.000697Z

I'm not a big fan of Unity, but perhaps I should go ahead and try Arcadia. Is it fairly stable nowadays?

2018-04-25T16:04:47.000385Z

:thumbsup:

2018-04-25T16:05:06.000847Z

yeah Arcadia is pretty stable, and if you run into problems I can usually help sort them out

2018-04-25T16:05:17.000058Z

but I build games with it all the time for the 3 desktop platforms

2018-04-25T16:05:56.000532Z

Does it still require quite a bit of fiddling with the Unity UI?

2018-04-25T16:06:24.000718Z

no these days you just clone it into Assets and the repl will start up

2018-04-25T16:06:45.000767Z

editor/repl options are a bit sparse though, we don't have nRepl

2018-04-25T16:06:55.000511Z

Huh, I'll have to give it a try then.

2018-04-25T16:06:59.000492Z

Thanks

2018-04-25T16:14:07.000083Z

@selfsame Does Arcadia work with the WebGL target?

2018-04-25T16:14:29.000671Z

no doesn't work with the IL2CPP targets (webgl, iOS) yet

2018-04-25T16:14:41.000166Z

so just desktop and android

2018-04-25T16:14:44.000707Z

Good to know :thumbsup: