too bad arcadia is dead
it’d be nice to use unity as a renderer and clojure for the simulation
but it’s just not ready for prime time - thought about really dumb approaches, like using unity as a renderer and talking to clojure over udp or something - all horrible approaches haha
@ivanreese I was going to use LWJGL ala minecraft, you just have more control
I’m taking a look at https://github.com/libGDX/libGDX - looks promising
As I mentioned, play-clj wraps libgdx, so it might be easier modifying that to something that fits your purposes.
i think i’m going to have to stick with unity / c#, as much as i hate to do that - just essential to avoid gc and a persistent framerate
makes me sad but sim games just have to run fast