clojure-gamedev

wusticality 2018-05-23T00:03:17.000273Z

too bad arcadia is dead

1😮
wusticality 2018-05-23T00:03:34.000003Z

it’d be nice to use unity as a renderer and clojure for the simulation

wusticality 2018-05-23T00:04:05.000207Z

but it’s just not ready for prime time - thought about really dumb approaches, like using unity as a renderer and talking to clojure over udp or something - all horrible approaches haha

wusticality 2018-05-23T00:05:20.000317Z

@ivanreese I was going to use LWJGL ala minecraft, you just have more control

wusticality 2018-05-23T05:03:42.000109Z

I’m taking a look at https://github.com/libGDX/libGDX - looks promising

the2bears 2018-05-23T05:19:35.000267Z

As I mentioned, play-clj wraps libgdx, so it might be easier modifying that to something that fits your purposes.

wusticality 2018-05-23T21:22:50.000289Z

i think i’m going to have to stick with unity / c#, as much as i hate to do that - just essential to avoid gc and a persistent framerate

wusticality 2018-05-23T21:56:15.000097Z

makes me sad but sim games just have to run fast