Anyone do gamedev with a simple Entity Component System and some 3d library out there instead of unity?
I've been wanting to use something like https://github.com/markmandel/brute, fused with play-clj, but I haven't had the time/motivation yet 🙂
I saw this article https://lambdaisland.com/blog/08-12-2016-game-development-with-clojure-clojurescript Which has a good rundown of the existing options out there
Interesting that the article mentions play-clj as using an entity system.
At least for me, it's not exactly what I'd think of as one.
It's more of an entity system lite then? I'm looking for more granularity in my entities than play-clj currently offers, I want to tag entities as fast-moving bullets for physics evaluation, as enemies for collision detection, as something-x for such and such a behavior. But, all in all I've really liked working with play-clj,