theeternalpulse 2018-07-25T18:13:21.000120Z

Anyone do gamedev with a simple Entity Component System and some 3d library out there instead of unity?

the2bears 2018-07-25T18:16:48.000336Z

I've been wanting to use something like, fused with play-clj, but I haven't had the time/motivation yet 🙂

theeternalpulse 2018-07-25T21:34:56.000256Z

I saw this article Which has a good rundown of the existing options out there

the2bears 2018-07-25T22:03:01.000114Z

Interesting that the article mentions play-clj as using an entity system.

the2bears 2018-07-25T22:03:21.000036Z

At least for me, it's not exactly what I'd think of as one.

the2bears 2018-07-25T22:04:55.000103Z

It's more of an entity system lite then? I'm looking for more granularity in my entities than play-clj currently offers, I want to tag entities as fast-moving bullets for physics evaluation, as enemies for collision detection, as something-x for such and such a behavior. But, all in all I've really liked working with play-clj,