It will be nice to gather some forces and write a pure Clojure or Clojurescript game engine and keep it alive (the hardest part, it seems)
One strategy might be to author small libraries rather than a full engine. Then one could compose those into an engine. Web dev in Clojure takes this approach as well. The success or failure doesn’t depend on a single person in this case.
A full, up-to-date wrapper for Hexworks Zircon project would be great