Baby step, but at least it's all clojure code: https://images3.sw-cdn.net/model/picture/625x465_4088521_13160618_1448731595.jpg
Clojure or cljs? :)
Using http://thi.ng libs?
@martinklepsch: Clojure using http://thi.ng and output to an X3D file.
I'm working on Conway polyhedron operators and the coloring of the faces.
@meow: saw your post on twitter too, very nice! btw, do you ever run into issues with the meshes needing to be repaired?
@kephale: No, but I'm also avoiding operations that are self-intersecting or would otherwise mess up the mesh.
aha, gotcha
I've definitely produced some meshes that display in unusual ways in Meshlab or view3dscene. 😉
mmm, that was an issue i often had when evolving meshes
At this point the stuff I'm doing is pretty tame, starting with a platonic solid as a seed, applying simple Conway operators, etc.
arrr, now i want to spend the rest of the day playing with printable meshes
I know I will run into issues when I start dividing the shape and duplicating it along faces and so forth. Not sure how morphogen handles that.
There are a couple of mesh-cleaning functions within http://thi.ng geom, but I'm not sure it currently has everything one would need.
@meow nice!
@eggsyntax: thanks! :simple_smile:
I'm having fun.
@meow: have you run across Bathsheba Grossman's work? https://www.bathsheba.com/sculpt/
@eggsyntax: Yes. She is quite popular on Shapeways. Great stuff.
I'm working pretty hard to avoid doing anything similar or derivative of folks like Bathsheba.
That's why I'm chasing down the rabbit hole of crazy color mesh ops.
Totally