Yeah, also if anybody’s interested, a recent discussion on HN: https://news.ycombinator.com/item?id=26768550 and an AMA with the author on Reddit: https://www.reddit.com/r/IAmA/comments/i8j5te/i_made_a_free_alternative_to_photoshop_that_is/
If you were to learn WebGL, are there any resources (books, videos) that you’d recommend? Any good libraries worth the time? Or start from scratch.
Thank you all for the links! I got a lot to explore! 🙂
Three.js is a pretty popular library
@lennart.buit Have you used it?
Years ago, in plain old JavaScript
There is an insane amount of examples on its website tho, so there is plenty inspiration to be had
I went through this journey a few years ago, I have some resources/notes here: https://matterandvoid.space/2017-02-26-learning-computer-graphics/
@danvingo Thank you!
@danvingo I like this website! https://webglfundamentals.org
@danvingo Based on your experience, have you seen any CLJS-based WebGL library that’s worth looking at?
no prob! yea that site is great. for cljs threeagent looks pretty great (haven't used it yet) - the author has some talks online too: https://github.com/DougHamil/threeagent it's not directly webgl related, but this channel has some really great tutorials on math needed for common UI problems: https://www.youtube.com/channel/UCF6F8LdCSWlRwQm_hfA2bcQ/videos?view=0&sort=dd&live_view=500
That’s a nice channel, I like the visual approach (looking at the dot product video).
Not webgl-specific but IIRC recommended by Bret Victor: https://thebookofshaders.com/
and these venerable ones: https://github.com/Rovanion/webgl-clojurescript-tutorial https://github.com/thi-ng/geom#opengl--webgl