overtone

2018-12-30T13:37:30.008Z

Anyone have any ideas about this? https://github.com/overtone/overtone/issues/421

2018-12-31T19:36:35.008200Z

sigh I want to test this and otherwise engage with this channel but I'm suffering from computer issues. Not getting a connection from overtone to my external SuperCollider server on this $#%#%$ Windows computer. Making bleeps and bloops in the regular sclang IDE is not problem. Hopefully the sounds of New Year celebrations will mask my loud cursing.

2019-01-01T23:09:04.011100Z

I do hear the click. Also heard it using a different freesound sample. hmmmm...

2019-01-03T16:05:48.012500Z

Thanks for checking... let's see what turns up on the issue.

2019-01-05T02:28:01.012800Z

I believe the player IS inside https://github.com/overtone/overtone/blob/master/src/overtone/sc/sample.clj as the synth mono-partial-player . I pulled that synthdef out and messed with it a bit and for the life of me can't see what parameter for "loop?" would make it not loop. Ultimately I decided to make my own simple way of using freesound.

(def moobuff (load-sample (freesound-path 58277)))
(definst mooer [] (play-buf 1 moobuff))
(mooer)

(def stickbuff (load-sample (freesound-path 82280)))
(definst stick3 [] (play-buf stickbuff))
(stick3)

2019-01-07T16:29:13.018Z

I'll check that out....

2019-01-07T20:23:24.019100Z

As I was digging down into the freesound library, I really felt that in the spirit of Clojure, there is a simple way to do it, without all the layers of builtin bells and whistles.