play-clj

zylox 2017-07-14T01:34:24.946485Z

my experience with play-clj has been that its focus is highly presentational

zylox 2017-07-14T01:34:38.949165Z

ive done what you are speaking to with raw libgdx, but that was all in java

zylox 2017-07-14T01:35:02.953445Z

i assume the main gain you want here is clojure

nblumoe 2017-07-14T05:30:09.300173Z

yes

nblumoe 2017-07-14T05:30:45.306477Z

what I described would be possible with libgdx? Could you tell me which parts of the API to look at?

zylox 2017-07-14T14:57:44.425394Z

certainly possible. depends on if you are looking for simple 2d physics or more robust 3d physics

zylox 2017-07-14T14:58:06.438321Z

i used the bullet wrapper in 3d and just kind of gutted any rendering step of my game loop

zylox 2017-07-14T14:58:29.451849Z

now keep in mind, these are game physics. if you want real accurate physics you are better off looking elsewhere

zylox 2017-07-14T14:58:47.462986Z

game physics are good at making concesions that look real but aren't neccesarily physically accurate

zylox 2017-07-14T14:59:04.472370Z

https://xoppa.github.io/blog/using-the-libgdx-3d-physics-bullet-wrapper-part1/ xoppa has a lot of stuff on the 3d layer